nuFrontiers > Articles by: Matthew
Author Archive: Matthew
Matthew
March 1, 2020
So you are putting together your latest sound design project. Everything is coming together and you are just about ready to call your final mix done. And then you hear it: A click somewhere in the middle that destroys everything….
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Matthew
February 23, 2020
The last of the kinks have been worked out, and nuSpin now works as an Audio Unit! There are also some general improvements for AU and VST3 versions. If you have not used nuSpin before, perhaps a brief description is…
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Matthew
February 16, 2020
After spending another session learning about Wwise, I think I have developed an understanding that will help with Unity-Wwise integration. Please refer to the following diagram as I outline the steps for getting your first sound emitting object up and…
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Matthew
February 7, 2020
Last week I walked through a comparison between my recollection of producing audio for Games in the mid-90?s and some high-level points I learned at an A3E class on Sound Design for Games at NAMM. This week, I am going to dig into sound design for a VR project I am helping out on.
Matthew
January 31, 2020
The big thing in VR is that sounds aren?t limited to simple left/right pan. Each component of a sound can now have its own 3D-locale, with its own reverb and other effects.
Matthew
November 27, 2019
The trick at the beginning is to stop thinking about sound design, and just play with the instrument for a few hours.?This can also be the most enjoyable part of the process!
Matthew
January 24, 2019
In this quick video, I demonstrate my progress on the VST3 version of nuSpin
Matthew
November 22, 2018
nuVibrations has had a busy year upgrading our website, conforming to new regulations on personal information retention, and oh yes, developing a major update to nuSpin!? The best part is, this update will be free to owners of the current…
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Matthew
January 24, 2018
I am proud to announce the latest release of nuSpin, which features multi-threaded rendering. Most modern PCs have at least 4 cores, and now nuSpin will use every one of them to give you the best playback experience possible.
Matthew
January 20, 2018
I will be heading to Winter NAMM 2018 next week, 21 years after my first NAMM in 1997. I went last year, and while there is not much in terms of industry change year over year, there are other great reasons to attend. What are they? Read on